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Hi, Ubuntu 16.04. Blank install. Unity 2018.1.0f2 Code that uses CSharpCodeProvider to compile code at runtime into an assembly cannot find mcs....
using System; using System.CodeDom.Compiler; using System.Linq; using System.Reflection; using System.Text; using Microsoft.CSharp; using...
This should probably go into the graphics section... To me what you describe sounds like a bug, but I'm no expert really. Why don't you declare...
1) Disable many gameobjects by disabling the root transform in their hierarchy. Construct your hierarchy in a way that you can disable entire...
It should go directly into a shader, but I wanted to debug it first. I assumed there was a bug where perhaps everything was fine. Using...
using System; using UnityEngine; using UnityEngine.UI; public class tapTimePay : MonoBehaviour { // BUG : Merged both classes into one...
Consider it a bad habit to write anything but independent code in your Awake and you should be fine :D Race conditions are real. If you somehow...
Ok I didn't use TimeSpan before so I didn't realize right away : TimeSpan is a struct ! This means it's passed by Value not Reference. A common...
Unfortunately in Unity you don't have access to a Main class where your game starts in (The way all other programs work). So you will always need...
Please talk me through what exactly you're expecting. Which variable should change when and how? Please also edit your first post with code tags...
Despite how simple it may look, this is a really complicated problem to get right. Ideally I'd go with a physics driven system based on a...
you're setting enabled = false, which disables your component. This causes it to no longer receive the FixedUpdate() event. Also, please use the...
Assigning field values from the inspector is an integral part of what Unity is. These types of assignments are meant for referencing resources...
It depends on your project really. A very common practice around here (but abhorred by everyone else) are singletons. They work something like...
Hi, I want to create an image at runtime and modify it in a Compute Shader. However, none of my changes appear to make it back to the CPU. Simple...
Solved it, it was indeed sheer stupidity on my part. The GC runs on a separate thread and I had destructors that , in a very convoluted way,...
I was hoping to use multithreading in the long run, but for now I do not, and this part of the code should definitely be single threaded. The...
Hi, I'm using Unity 5.6.0xf3 Linux. I have this code : var co = existingChanges.Count; var en = existingChanges.GetEnumerator();...
I would like to up this, having the same issue, random spikes of around 50-60 ms. Using linux beta 5.6. This issue has been reported multiple...
5.5.0f : Tried blender 2.76 from ubuntu software center and and 2.58 from blender website, both just open new instances of blender instead of...