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Are there any performance disadvantages to using a one big graph containing many subgraphs? The other option being all the subgraphs being used as...
Sorry I forgot about this thread. But I managed to solve this similarly to you, an exposed property for the rotation.
Hi, the attached should explain everything What I basically want: A particle that spawns in the VFXGraph's GameObject position and rotation, and...
Here you can see my setup. I don't understand why the alpha treshold doesn't do anything. I tried every blending mode and changing the alpha...