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They're included in the FNA project, see: Appendix B: FNA on Consoles · FNA-XNA/FNA Wiki (github.com)
NativeAOT has community port that supports consoles.
Actually the `OnDrawGizmosSelected` is emitted as static automatically. But not sure why the optimization didn't kick in for a method defined...
I'm using nxrighthere's benchmark code with a few modifications to adapt new .NET features.
I just did some benchmarks against C (MSVC compiled with -O2), .NET 7 and Mono, and got this interesting result: [ATTACH] Benchmark code for C#...
Literally ".NET Core" today means "not .NET Framework and mono".
Unity is maintaining its own build of dotnet runtime, it doesn't necessarily need to align with .NET release schedule, especially for alpha/beta...
.NET has an interpreter fallback to make ExpressionTree work in NativeAOT scenario:...
Your information is a bit out-of-date. NativeAOT now can already work on win-x64, win-arm64, linux-x64, linux-musl-x64, linux-arm64 and osx-x64,...
.NET has the ability to replace the built-in GC to a user implemented GC, which means Unity can use its own GC implementation with .NET side by...
.NET 6 will probably have an official nativeaot (in preview) compiler which produces higher performance code than il2cpp. I think unity can make...