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Good morning fellas, I am recompiling a prototype in Unity for use on an iPad Pro 1st gen that is now udpated to iPadOS 16.5. The project, when...
OK managed to work around the hideous Windows behavior with Threads. I start the thread and have it loop at 30Hz frequency (otherwise it eats up...
I am on it, am currently trying to find a simple enough tutorial about queuing. I did have a good simple example earlier today but can't find...
And when I thought running on iOS made me miserable, I realized running on Windows 10 is plain dreadful. Ok, so I am trying to listen for...
Hi gwyrwasEICC, sorry for the late reply I only saw your response today!! Thanks for that, I will look into it!
Yep I am already there. My only other concern would be related to the SW layers underneath Unity’s app in iOS but I can’t imagine them being the...
Good point but it’s easy to spot a missed packet: you just don’t see a reaction from the other device (which will happen within .4 seconds at the...
Uhmmm… OK. Sorry but that’s still gibberish to me. I though an AsyncCallback would do the trick, and it appeared to do it. Abstracting me from...
Bunny I’ll reply in points (and thanks for chiming in): - I was thinking the BeginReceive might be the culprit but I guess I found a bigger evil...
Updated the firmware of the router, and nothing changed. If I get 10-15 pings per second on both sides, I see lags spiking every second or two,...
If I start pinging more and more (I accumulate the number of ping coroutines every time I press a button), things improve. Having about 5-10...
OK this is interesting, I see the following: iPhone 12 Pro pings to iPad Pro 5th gen - between 3ms and 423ms, most of the time around 150ms iPad...
The Router is not connected to the internet, devices have static IP addresses, messages are being sent directly from one device to another with...
I have two iOS devices on a local WiFi (dedicated high-end router, no other traffic, no internet). Each device is running a native app compiled...
Anybody? I can’t even get Unicast UDP to work. It does trigger the prompt request for permission by device user but then messages don’t get...
I'll answer your points: - I do check whether the video is Prepared before setting either frame or time. - I put the video file in the Assets...
Thanks for the reply. Yes I am setting either an existing frame or a time within the duration of the video. I have tried using .Pause() then...
Unity 2020.3.8f1, have set up an Empty with a VideoPlayer component that renders to a texture, texture is then shown in a RawImage on a Canvas....
I am trying to build an iOS app that will use the full Display P3 color space of a 5th gen iPad Pro screen. So far I have failed. Created an RGB16...
There was an image in Photoshop, with a P3 embedded color profile. The image was "Saved As" a JPG (not for web), embedding the P3 color profile...