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Thanks for the info, i've tried Git in the past a couple of times but never ended up using it because of my project being too big for the free...
I had a bunch of errors last night when trying to build my game (worked in the past), and after a bunch of googling and nothing working, it seemed...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShipKeybinds : MonoBehaviour { public float...
I'm trying to use this code to make my object move to the right and back, but it moves to the location of -10,0,0 instead of moving 10 to the...
Not sure how to word this one, but basically i'm curious if there's any special tools or ways to add a sound effect to all walls in my game. It's...
So basically i don't understand the controller input at all >.> Here's what part of my simple movement system looks like: using UnityEngine;...
So I just finished adding a new feature to my game (a simple camera switch button to switch between 2 cameras), and i noticed an error code after...
Hey, so basically my game is like an infinite runner, and u used WASD to go up/down/left/right as u fly forwards and dodge objects, but i have an...
I'm a total noob, so i can't give detailed info or anything, but i have this same issue so it seems to be a normal thing, i had to make sure all...
Idk how to do the gradiant thing, but replacing it with a full white texture didn't work. It seems like the issue gets worse n worse with the...
Seems like it works if i delete the walls and just use a cube instead of what i was using before, the walls do look lame though, but it works....
Pretty thick wall visually [ATTACH] This is the shader settings, i don't really understand them though so i'll post a picture [ATTACH]
Hey, so ever since I upgraded my Unity to "2020.1.0a18.2166" to use an asset (Space Combat Kit) the lighting in all of my scnes became much...
Edit: Nevermin, i just bought the Space Combat Kit which comes with AI, going to attempt to learn how to use that :P TLDR; Has anybody gotten...
Thanks :P and yeah i understand now, i don't really know much about basics like this, so thanks for taking the time to teach me :D
Took a while to reply due to making a back up copy just in case of any issues, but yeah i don't understand what your changes did (no visual...
Err, yup lol, I can confirm that it works perfectly, thank you >.<
Hey, sorry for the basic question, but how can I code this script to check if the player.GetComponent<MeshCollider>() exists on the player and if...
I have figured it out now :P Thanks! My brain was a little slow on realizing the issue, which was that i didn't apply this code...
So i'm pretty sure the issue is that i'm not using PlayerPrefs to save the Target of the camera to the camera in the next scene, which i have no...