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Since Unity 2017.1 the same can be done without launcher. See https://github.com/tlaasik/ulauncher/blob/master/INSTRUCTIONS.md 1. Make win64...
An update. After some testing we're convinced that this launcher works well enough and in a few days our game will officially start using it....
Check out this launcher that I made for running Unity Windows standalone builds. It does two things: execute either 32 or 64 bit version of your...
Hello, Our small team at Interactive Fate has been working on Shortest Trip to Earth for multiple years by now. It's nearing completion. There are...
If you're still trying to do this then you should probably have a shader that accepts two textures and blends between them. Then places in code...
It's so nice to hear what you're saying :) The main feat of theora over mjpeg is that same quality files can be a lot smaller (because theora has...
Due to personal reasons I haven't been able to release any updates for this plugin for a while and support has been over email only. New winds are...
All of this is covered, but with transparency the options are: * use mpng video codec. Lossless and therefore files will be large, high cpu load,...
It's hard to say what can be the cause. Things you can try: * turn on "PlayMakerGUI / Draw active state labels" to see where the state machine...
Look critically at required resolution and framerate of the videos. With mjpeg codec 2x framerate means 2x larger file and 2x more pixels is 2x...
FFMPEG is the best. The command line option for audio codec that you may want to use is "-acodec pcm_s16le". If command line is not your friend...
Unity 5.3.2f1 and I occasionally get this too. Amazing that it was first discovered in Unity 1.6.2
About a month to get to the first stable local playback release with new codecs up in Asset Store. For testing purposes I can give it out earlier,...
Streaming... I don't want to get your hopes up, but every now and then I think about how to add streaming too. It's difficult to do reliably and...
A few days back I started to work on support for delta frame codecs. It's a big step, because with this platform native code comes in which I've...
It applies to Unity 4 only. Unity 5 Personal is enough for streaming.
Alright, authentication is going into codebase and Asset Store any time soon. It's a third time in a week where people have hacked it in or...
Attention! Due to a bug in Unity audio streaming it is advised to enable preload audio (tick checkbox on MoviePlayer) on all build targets when...
I hope it goes well. Audio is probably more tricky to do than video. I'd put it in Update and check WebCamTexture.didUpdateThisFrame.
Most of the CPU time is spent in platform native code that is included in Unity (decoding video frames and uploading them to GPU memory). The...