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I was wondering the same thing..
Hi Yuriy, We where not handling received notifications in this instance. The next issue we encountered was on iOS where we did not receive a...
I believe I have run into another bug in UTNotifications on Android (I have not yet tested this on other platforms). 1. This works: User clicks...
Hi Yuri, thanks for your quick reply. Out of sheer curiosity, what is going there with that error? Any ideas?
It looks like using UTNotifications 1.5.3 together with the Facebook Unity SDK v7.4.0 causes issues on Android. A project with both the...
Anyone?
Well, the files would be local for all sources except WebGL which streams them through from the same server over HTTP as the one which is hosting...
You're welcome. When publishing a game to both iOS, Android and WebGL (and possibly other platforms), it might be unlikely that in all these cases...
When loading an AudioClip from an Asset Bundle the audio currently cannot be streamed as access to the AudioClip is available only after it has...
Thanks for adding the ability to specify a URL as audio source. This will help keep the size of WebGL builds manageable. I think it would be very...