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Sorry, let me Google that for myself. Wasn't thinking before I posted. If I still can't find the answers I'll come back. Sorry again.
I'm putting together a proposal for a project where I want Unity to be the prime tool. One of the documents I need to supply is a "Description of...
Yes, and yes. Okay, that explains it. Thanks.
Also this bit in the Unity Answers: http://answers.unity3d.com/questions/7555/how-do-i-call-a-function-in-another-gameobjects-sc.html
Okay, that contradicts what the documentation says here:...
If this helps any, the object that has ThisScript.cs is a prefab definition, and only exists in the Project folder. Am I supposed to do some kind...
I have this code in one script: using UnityEngine; using System.Collections; public class ThisScript : MonoBehaviour {...
I wasn't orienting it, at first. I just had it going around the x/z axis to test that I had the placement stuff working. After that is when I...
Wow. Okay, I need to dig a lot more into those functions. Thank you so much, you've helped me a ton! Here's another n00b question. In this...
I have this code to generate a prefab and then ring it with a set number of other prefabs in a nice circle: using UnityEngine; using...
Hmm. Thanks for that. Apart from changing the elseif to an if that appears to be the same thing I tried. Never could make a prefab self-destroy...
Okay, weird. If I just put in a timed self-destruct loop the prefabs go poof like they're supposed to. I just can't seem to make them do so when...
Oh, these prefabs are instantiated as Transforms, does that make any difference?
Thanks, but with the change, after a right click the prefab is still showing.
Doing a test project to try to understand how this works, and having difficulty. I have some prefab objects in the scene with a C# script...
Okay, I think I figured it out. I put the switch back to false here, instead: void OnMouseDown() { showData = true;...
Okay, that was simple. I did, but then I forgot I removed it when I was fighting with that run time error. Just put it back and of course it...
I have a bunch of prefabs instantiated, each with this script attached: using UnityEngine; using System.Collections; public class NodeData...
Thanks again, you've been a life saver!
Cool, that appears to work. Two questions: 1. Why is ASNode type Transform when my code defines it here as GameObject? // public...