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what is viable ? what is actually useful ? what are the do's and don'ts basically?
I'm just wondering what parts of C# are relevant for writing systems ? its not clear as of yet , also i'm curious about functional programming...
how would the concept of Delegates work within ECS ? a sequence of systems working in some particular order ? how can I change this order...
is it possible to use functional C# to write ECS systems ?
links to the subscene samples are dead
I've seen some previous demo's of pure and hybrid ECS , and now there is that new conversion workflow and I'm really confused about it all . if I...
maybe using a tag component ?
nevermind I just had trouble locating the + sign for adding a new field.
when adding component , how to I set its type ?
from what I gleaned it allows asynchronous process to use the same data without queuing , as in the case when different threads write to the same...
from what I gather the developers have recently decided to make some API changes so old examples may not be relevant, I couldn't get it working...
I could create an empty entity before
I have tried both unity version 2019.1 and 2019.2 with the latest packages for Entity, math etc.. and I get the same torrent of warnings on the...
same here
Which version of Unity works best ?
from what I understand all scripts in an ECS project are all active by default and will operate if the conditions (tags\components) are found on...
there seems to be some dependency's for the tiny project that does not update automaticly , I had to update the burst compiler manually. also...
Is there a specific version of .net to use ?
will doing some tutorials on 2018 versions 3.2 and 4.2 suffice for that aim ?
Beginner here , I got my curiosity piqued by Unity and decided to dive in , how should I approach learning the object oriented side of unity in...