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Hey eses, I appreciate your feedback, and your are correct in that it is indeed a manually scaled unity cube as a character model place holder....
Thank you Endless_Aftermath, that solved the issue. I'm not sure what it is about instantiating the prefab as a child that screws up the model so...
The axe itself is a single gameobject, which is instantiated under an empty gameobject i've named "itemholder". the itemholder gameobject has a...
Yes, the model was originally imported too large and has been scaled down to .25 in each dimension. I apologize for not including more, if there...
Hello everyone, I'm having an issue with the scale of my model being distorted on animation. I have an axe that appears fine when standing idle,...
OK, Thanks Guys! Much Appreciated! :D
Which of these two would offer better faster access speeds? I plan to hold game-objects and variables in this inventory system, are Arrays unable...