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I'm an idiot, sorry, I didn't realize there are two ways to select it. The lower select works.[ATTACH]
Thank you! There is an install link on that page you linked that also leads to a dead page. It might be a good idea to setup some 301 HTTP status...
The link in the previous post is dead. I struggle to find the transport as well. I've installed "Unity Transport" and "Netcode for Gameobjects"...
@Scabbage awesome work. :) How would you extend it with penetration calculations and deflections if the angle and energy would allow the...
Thank you, I figured it out meanwhile. I forgot to call DontDestroyOnLoad(gameObject); on the 2nd object that I needed in the other scene. Totally...
https://docs.unity3d.com/ScriptReference/Networking.PlayerSpawnMethod.html How can i create my own player spawn handling?...
I have no clue why my network manager is not spawning the player object when the scene is changing from the lobby to the actual play scene. The...
I'm trying to implement a better (documented) lobby script than the one in the store but running into some trouble because I'm still a beginner in...
[ATTACH] Click the thumbnail for a bigger image. Is there a problem with tables and padding? The left columns shift up when I use padding on the...
Thanks again for that passionate support on a Sunday evening! Great explanation as well, I've got the point, but that's a trap for the users of...
Thanks, this works, BUT, I think I figured something else out. This works: .test { color-overlay: #25B6D8; opacity: 0.5; } This doesn't:...
Thanks for the quick response! See the code below, it works if I use opacity as inline style but not using a class. I would prefer to keep my CSS...
Is CSS opacity not supported? I've tried to use it with a class on an input of type submit but the whole button disappears then.
Should it not be possible to cast a ray in 45° in all 4 directions and detect the nodes that were hit? Well, this only work when there is no...
So the link can be seen as a helper for the transition from one to another map? I guess when the unit moves "across" the link it get its map...
Yes, I already thought about adding it as property to the node. But the current GameController class just manages one NavMap or will it get the...
Yes... I'm sorry, my fault. I thought you could modify the behaviour of that example. I've checked now level sample01 which is pretty much what I...
When I try run the sample04 scene and enable Combat On I get exceptions. I have not modified the script yet in any way. Should the examples not...