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Awesome, I'll check it out, thanks for the quick reply!
Hey, I'm not sure if you have any plans for multiplayer/networking with STS, but thought I'd ask? It's possibly something I could integrate...
Hello, I just got this asset and so far everything seems awesome and really well made (the performance in particular is incredible, so amazing...
Hey again - it seems to have fixed itself! Not sure if it was restarting Unity or playing around with the roads shape that did it - but it's seems...
Hey, I really like this asset, however sometimes I get some weird errors when using the inspector tools In this case, when I add concrete guard...
Yes that was it! Max RPM doesn't seem to be visible in the engine component - is it calculated via other parameters? When I pressed play it would...
It's still limited to 5000 rpm in neutral when in manual :/ In automatic it doesn't get out of first gear and the transmission up shift is set to...
Me again, sorry for asking so many questions, I'm new to a lot of this stuff! Is there a way to remove the starter stuff completely, so when I...
Thanks, will try that!
Hey, everythings been great so far, but I think I found a few bugs with the automatic gear changes... In my own vehicle set up, I can go up to...
Hey, thanks for the replies! It's not about the performance of the vehicle - my dampers seem to work well with the vehicle - I'm just wondering...
Thanks, thought I was missing something. However its still off a bit... the value in Dirt 2.0 is medium stiffness for a gravel set-up. A stiffness...
Ah but if I multiply 80.87 N/mm (as in the Dirt 2.0 image) by 1000 I get a Max Force of 80,870 N/m which is an insanely stiff spring value in NWH...
Hey, quick question about the vehicle values. The spring max force is in N/m and is set to a value of around 17,000 N/m on the sports car prefab....
That makes sense, thanks for the update!
Any update on the release date for NWH Vehicle Physics 2?
I'm not sure how it's out of context? I wasn't trying to offend you I just wanted to make some suggestions to help you fix the issue, or anyone...
This type of behaviour looks like it could be due to high drag and angular drag values on the Rigidbody. It sounds weird, but I tend do use a...
Thanks for the reply! I don't need it urgently or anything (I'm just looking forward to using it in a project) so don't push yourself too much...
All these updates are looking great, do you have an estimated release date for the new version?