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For anyone who runs into this issue. You need to assign a transform reference to your mesh's mesh renderer "probe anchor" element under "probes...
Hello, So I have a team that is trying to make an AR application. They want to utilize as much baked lighting as possible for performance,...
Hello, my team is trying to accomplish a UI event where we have a translucent plane with a hole cut out in the center (basically a reverse UI...
Interesting! We had the same issue at our studio.
I'm having trouble using the FBX exporter tool to export animations from Unity to Maya and then getting a clear transfer back into Unity. I'm...
Can anyone give any follow up to this ?
I should also note my FIRST attempt was to make a material property (vector 4) and assign that as the property inside TextureScaleOffsetProperty()...
Hello, I'm currently in progress of testing how to make a custom shaderGUI for a shader graph shader. Only issue I've run into so far is that the...
Hey so i'm trying to make a tool for my team that checks all the current player settings in a project to flag issues with settings not matching...
Figured it out myself. The graph was bugged and simply wouldn't play outside of edit mode. I made a new vfx asset and put the same values for...
[ATTACH] [ATTACH] I'm trying to learn vfx graph after years with the legacy particle system but it's becoming frustrating working out bugs here...
Hey I have a big issues i'm trying to figure out if is bug or not. I'm using a HDRP project to create a VFX with the VFX graph. Then i'm...