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thanks that fixed it. I'm glad it was just me typing something wrong. That was driving me crazy.
I'll try that, the type of colliders were pre-made in the project and there wasn't any discussion in text about how computationally difficult the...
I'm getting this frustrating bug after adding TextMeshPro in the lesson. I can find references to the problem on the forum but have had no luck...
I'm still learning Unity. When running this project there are balls held in a box made of planes with mesh colliders. Moving slowly into the...
I don't know c# very well and am mostly familar with regular C. In Lesson 2.1.6 there is this code if (transform.position.x > xRange)...