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We are getting this error a lot when using controllers, and they randomly disconnect, often between scene changes. We are using Rewired...
EDIT: turns out Unity automatically finds packages that you move in to the Packages folder, and updated the package manifest. Didn't need to do...
Here's one that works for me Just make sure in the shader you are looking at vertex color channel Red instead of U coordinates. using...
Hi, I'm trying to use Batch bake since we need to bake many scenes. I need to bake lights and light probes for ~50 scenes (and it's not the last...
Just in case someone is still looking for a solution... in our case this was caused by not having git LFS installed, meaning all files are there...
UPDATE / FIX in the bottom!!! Now I'm getting RenderingCommandBuffer: invalid pass index 1 in DrawMesh UnityEngine.GUIUtility:ProcessEvent...
I'm in a situation where we need to revert ~10.000 prefab overrides (and then re-apply them, but that's not the issue). This solution technically...
We fully reinstalled the plugin now, and followed the installation instructions and it works! Thanks.
Using Unity 2021.3.7f1 (LTS) and version 2.3.2, we get the following errors on the LUT shader. We see the error across 3 different machines, using...
I also reported this on the day I posted this thread, https://fogbugz.unity3d.com/default.asp?1403968_34n83gcqppt8e6um It is now closed, but...
StaticBatchingUtility.Combine seems to block the main thread. In our case, after dynamically loading a large level chunk, we'd like to run the...
this still happens, in case I wasn't clear: the solution currently requires you bypass the package manager, would be nice to have it included in...
I am reposting this, because I didn't tag TextMeshPro. I will delete the old post. Bug observed Using TextMeshPro UI 3.0.6, Unity 2021.3.0f1 LTS...
There's an easy fix actually, but if I do it myself, the packagemanager just throws out the change when it reloads. There's no way to make a pull...
Sorry for the double post. It doesn't look like I can delete this? I've reposted it with the correct tag here:...
var playerLoopCategory = new ProfilerCategory("PlayerLoop"); physicsRecorder10 = ProfilerRecorder.StartNew(playerLoopCategory,...
Just observed that this is still an issue in 2021.2.11
I'm using this, and it works! if(SystemInfo.processorType == "Apple M1") return; // prevent errors on M1
We use a plugin that does not support M1 yet. Is there a way to disable it only for the developers that work on M1 native? They don't need to...
Any chance you have a recent version lying around? Unity 2020 or 2021 perhaps? I'm new to substance, and some of the types in your script seem to...