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2023.2.6f1 seems like it's fixed!
I am getting this in all of 2023.2.1-5f
You can achieve shakes like this by adding and removing "left" "right" rotation classes to an element that has a transition property/duration set...
The Device Simulator still doesn't get "lost focus" events when clicking outside the simulator view. Is there a different way to simulate "lost...
Also losing the info on each build to Xcode!
This trick does not work for me in 2023.1 button.RegisterCallback<PointerDownEvent>(HandleClicked, TrickleDown.TrickleDown); does not work...
I also think gradient backgrounds would be a nice feature to have natively. Alternatively I agree that the SVG vector background on a Visual...
My solution was to have an invisible BG Visual Element that has PickingMode Position. Then everything above it that shouldn't block clicks get...
I am also having the inverse problem of the UI Document NOT blocking raycasts in the world, even though I want it to. My hacky solution would be...
I ended up sacrificing the pixel perfect camera. Unfortunately not where I wanted to end up, but sometimes you need to cut corners.
Just to be clear: This does NOT support UI toolkit, right? Because the thread is tagged "ui toolkit"!
I have an exciting use case if I might say so myself :) I made a separate thread about the problems the pixel-perfect camera with this method...
Thanks for taking the time to think about this @Kreshi ! The rendertexture idea I am afraid wouldn't work as the pixel snapping would not happen...
Thanks for the suggestion. That's actually how I had it for some time but it felt quite silly to combat the standard world Y-up physics and...
@KaiDevX You have swapped the y, and x in the camera follow script. Maybe that would fix everything.
@Kurt-Dekker No need to be an *ss @Pers0on in the import settings for each sprite you'll find the Pixel Per Unit. If you are using the pixel...
Hi there community. I think I might have a unique problem, but curious if anyone else is doing it this way, or have a solution to my problem. I...
Yea, the problem seems to be gone. Macbook M1 Air, MacOS 13.1(22C65), Unity 2022.2.2f. Thanks Unity.
Ahh shooot. Yes, did a system update (to Ventura) and it probably fits with when it started happening!
I am having the same issues on my Mac M1. I have updated to the latest 2021.3.23f1 to no avail. The editor performance was horendous before...