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Thank you dearly. I have forced Vsync On, inside the Nvidia Control Panel. The game is now being capped and performing how I would like it to be.
I uploaded the Player.log. I just renamed it to Player.txt since the forum didn't like the file type. VsyncCount has been reported with a 2.
I am using Unity 2019.3.0f1 Universal Render Pipeline with a 2D Renderer Project Quality Setting Vsync Count = Every Second V Blank Monitor: 4k...