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Try getting the simplest possible case working first. Add a new GUIText object to your scene: Game Object -> Create Other -> GUI Text Now...
Thanks Brady. guess I'll need to dust off the old maths books, my vector math is pretty weak right now :-(
More Sprite Rotation woes here: I'm setup with a top-down view, YZ oriented and I have everything mostly working here except I'm experiencing an...
This is slightly off topic, hope you don't mind. I am trying to use GUIManager to implement a type of compass. Well actually is is more like a...
Uh, does this mean the current version of SM is incompatible with Unity 1.5? I haven't time to test it out in my project yet.
Yeah, I thought about the other options, but it just seemed simpler to use a different plane alignment. I understand what you are saying about...
Quick questions on usage. I was wondering what experiences others have had with sprites and handling things like rotations. I originally had...
Yep, that was the problem. thanks. I should read the docs more closely :-)
Hi All, I am trying out SM now and have run into a small issue. I am trying to play an animation but can't seem to get it working correctly. I...
Hi, I'd like to use GUIManager for both an iPhone game and web game to share as much code between them as possible. However, to do this I need...
You don't need to call OnControllerColliderHit from the Update method. The OnControllerColliderHit( ControllerColliderHit hit) is a Unity...
This is too weird. I tried again, new project, Unity 2.5.0f5, intel iMac 10.5.8, just to make sure: function Start() { var txtData :...
Application.platform
not sure how optimized this is, but why not just have a set of invisible spawn point object set up and write a script that checks the distance to...
This seems to work as expected when I try it function Start() { var txt : String = "1/2/3/4"; var regex : String = "(/)"; var...
Doing this in javascript isn't possible afaik. Normally you would use the 'const' keyword, but this doesn't work in Unity js.
Thanks for the reply, this does help. However, it also raises a question. As I went through the shaders looking for any CGPROGRAMs to see what...
Hi all, not sure if this has been asked before, but my search came up empty. Which of the built in shaders are supported on the iPhone?...
THere have been a couple of suggestion about this sort of thing already, using line renderers, multiple meshes, special shaders, decal projectors,...
be careful with the license of content you are using from Poser. AFAIK only Poser Pro allows for use of content in a real-time context such as...