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Hey Davkar, Reflect doesn't support re-uploading to the cloud - This is because there're so many thing you can do in the Editor that you'd have to...
hey Shanilbalalle & BlueMarker, Thanks for pointing out the issue. We'll have a fix in a day or two, can you let me know when/if you're able to...
hey Dandeery! The answer is yes, you can have 2 people in the same model speaking to each other, like The Wild :) David
Hi everyone! Be among the first to see what new features and enhancements Unity Reflect Review has in store. Starting today, we’re excited to...
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Hey Dandeery! Reflect never included Pro, so you probably simply purchased both at the same time. Yes, develop still requires pro. The reason for...
Got it! Lemme see what I can do for ya.
Hey Dries! I'm by no means an expert on this, so I'll try and help the best I can. This is pretty much how packages will behave throughout Unity,...
Hey Lisamrtn! Since there was quite a bit of interest for AR Markers, we've started working on making this feature available officially in the...
Hey KoeyChu, We don't sell "classic" anymore, but if you did buy before we made the split, then the "classic" license will work across the board!...
Hey KoeyChu! They are the same thing :) We simply renamed the "classic" Reflect to Reflect Develop because we needed to make a distinction between...
Hi GorseB! This is a feature that would require custom development, but it's definitely possible! The key here is to replace objects as they get...
Although that is theoretically possible, I'm afraid that VMs don't always share GPU resources very well, so I don't think 4 VMs on one machine...
Hey sdzhao, I think I miss-interpreted your request. You cannot connect multiple Quests together using the same computer. That is a limitation of...
Hi sdzhao! We currently only support the Quest with the link to a desktop computer. The reason is that it requires a bit more compute power than...
Hey Changsoft, This is not possible at the moment. I recommend you simply re-publish the model to a cloud project! David
send me an email :) david.menard@unity3d.com
Hey Garrido, Unfortunately, there is no workaround to this at the moment. Everyone who needs to access Reflect Apps will need a Unity account.
Hey! THanks for pointing it out. We'll have a fix for this in the next release. Shouldnt be too too long!
Hey Piener87, At the moment, Reflect uses gRPC for downloading data from the cloud. Unfortunately, gRPC doesn't support WebGL, so it won't be...