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Hi, I'm having some issues with the Output to _SSCCTexture option. 1) The saturate cavity seems to cause different output compared to "Screen"...
Hi, I just purchased the asset and it works great. I have one small feature request - Would it be possible to have a default configuration asset...
Hi, Does Mesh Baker support LODs?
Thanks, however the issue is that `OnAssignMaterialModel` needs to return a Material and since the method is not async I can't rely on coroutines...
Hi, I've been doing a lot of level design recently and a big source of frustration when working with Realtoon is that planes (or meshes with...
I didn't know about EditorCoroutineUtility. I will give that a go as I think I would want to keep the material processing in the...
Hi, I've implemented AssetPostprocessor OnAssignMaterialModel to set custom material mappings on import. However when I import a fresh copy of...
Thanks for the additional info. I was going to try pre binding the player to the timeline next time I have a chance but it seems like it might...
Hi, I'm having an issue where a characters pose gets reset when binding to a timeline at runtime.It then blends into the timeline animation track...
Haha yep, well after weeks of waiting patiently for an update the dev finally responded and has a new version waiting for approval on the asset...
Hi @StaggartCreations , I'm currently using the Nature Renderer 2021 integration (with Unity 2022.3) but might need to look at other options since...
Hi, I recently upgraded from Unity 2021 LTS to 2022 LTS and I'm getting an error with the DeNorSob render feature. I've updated Realtoon package...
Not sure how I missed that version, I thought I changed to latest version but obviously didn't. Updated to 2022.3 and works fine now. Thanks!
Hi, I'm using version 1.41 and I did a test upgrade to Unity 2022.2.1f1 and I'm getting a compile error in the StylizedGrassShader.shader line...
Thanks, regenerating the node library did the trick!
I've created a embedded script graph and I want to call a Jump method of a component attached to the game object but it doesn't appear. I can see...
Thanks, I've had a read of that previously and it was because it mentioned "netcode packages" that I wanted to check if there was anything...
I have an existing project in 2021 LTS and plan to add in multiplayer support using NCGO package. Are there any big differences in 2022 LTS...
I never solved this the way I originally wanted as I could not get the binding to work. I suspect it was due to the fact that the child lists was...
Hi, do you know if this would play nice with a different ragdoll system? I don't need the cut pieces to have a ragdoll I just want the main...