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Same here! Webplayers I've built with Unity 3.5.1f2 are not accepting keyboard input in Safari Version 6.0 (7536.25). They still work fine in...
I've found similar issues with ControllerColliders. In my situation I have a player-controlled bike that's avoiding cars. Hit detection works...
Ah, thank you and good to know! Then I guess my next question is: how do I uninstall the beta web-player and reinstall the 3.4 player?
This has been mentioned before, but has gotten no acknowledgement as of yet, so I wanted to reword the problem. We did a separate install of...
4amVie, have you tried doing a reinstall of Unity 3.4? I'm close to trying that myself, but thought I'd ask before I did . . .
I'm having the same problem . . . would be nice if we could get a fix/work-around today as I'm supposed to deliver this project tomorrow as a...
Pardon me for not making sense. NativeToolkit professes to be "your bridge for communicating between Unity and iOS." My reasoning was that if it...
This is probably an easy question, but I couldn't find the answer from searching the forum. Anyway, is it possible to use NativeToolkit's access...
We've built both Optimized (arm7) and Standard (arm6 arm7) apps and had both accepted to the app store after downgrading to SDK 4.2.
Adding ours to the list: Just released a port of our old Unity-made, word game, Scrambled, on iPhone and iPad:...
Just had the same rejection notice. Annoying, but glad that I'm not the only one. Date/Time: 2011-04-06 15:07:29.817 -0800 OS Version:...
@mantasp: Thanks, yeah, it's not coded that way anymore. It was one of the first things I changed after adding Split(). I just send the whole...
So if you don't want your user to have a windowed choice, you can simply set Screen.fullScreen = false right before exit and the app will load up...
Actually, I find that it always toggles "Screenmanager is Fullscreen mode" when it saves. First run will be fullscreen. Quit. Second run will...
@andeeee Thanks for the input. I wish I'd known to or thought to use a hashtable before! It was far less complex to implement and is about 4...
@dreamora: Yes, I've done that, but, as I stated previously, MonoDevelop doesn't appear to actually show any information. What should I expect...
Hey fellow developers, I've got one of those mystical "works in the editor, but not in a standalone build" situations with a (previously...
@andeeee: The user inputs a word from 3-7 characters long and I just need to find out if it exists in a word list consisting of about 50k...
@JohnnyA: Alright, after I figured out my old code (reading years old code is fun . . .) and after I sat starting blankly at my screen for a...
Thanks for the reply, Johnny. I'm to still trying to remember what and how the trie works as I'm attempting to implement your code. In the...