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Ended up going for Join Player When Join Action Is Triggered and mapped the InputAction to the controller start button
I'm working on a couch multiplayer game, and using the Player Input Manager to join players manually whenever they navigate the UI and select the...
Found a work around: - I used GameObject.Find("Player(Clone)") to identify the cloned object - then...
I'm working on a local MP game. I'm using the 'Join Players when button is pressed' for controller support within the Player Input Manager....
SOLUTION: My project was automatically migrated to the new Plastic SCM but I was still trying to use the old Unity Collab, so since my project...
having the same issue after being prompted to upgrade to Plastic SCM, ignored the upgrade and was still getting the same error, I then complied to...
[SOLUTION] - I switched the target platform from Android to Windows/Linux/Mac - went to File > Build Settings > Project Settings > Player -...
I'm on 2019.3.0a7 and still gaming the same problem. when I click on player settings, 'Player' is completely blank and the findings spits out 20...
Having same crashing errors and don't know how to interpret the logcat to find a solution
What do you mean by 'aar'