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+1 My build times for a small 2D game: Unity 2021.3.16f1 were ~3 minutes Unity 2022.3.10f1 are now ~12 minutes. [ATTACH] Shorter Build Time (as...
Is there any decent way of downloading/saving a page, eg: to host on my own site after Unity Connect is gone. I spent a ton of time putting the...
+1 Just ran into this and was surprised to find out that UI does not support MPB, would love to see support for this to provide API and developer...
+1 as a new dev trying to learn both LWRP (now URP) and Shader Graph, I was initially confused that this was not an option.
Not sure I fully understand your question, but I believe so. I was able to dynamically adjust the size of the pattern. The texture I used was of...
I found this didn't work in all cases (Unity 2019.1.8f1). I was checking IsDone() within Update() to determine when to clean up each active...
I ran into a similar issue as @_watcher_ where I'm using a SerializableDictionary inside of a prefab (Unity 2019.1.8f1) and I wasn't seeing the...
Digging up this thread as it was a top search result when I was attempting to scroll a SpiteRenderer's material without success. I believe the...
If you're using Physics2D, don't forget to multiply Physics2D.gravity by your RigidBody2D's gravityScale property in the projectile prediction...
Dumb question, but are there plans to support SVGs with the new 2D anim/bone stuff?
Ah bummer, okay thanks for the update.
Hey I just purchased this package for the sprite blur effect. Unfortunately it's generating errors for me. I'm trying to use this on a...
To follow up, it sounds like there isn't any way to do this from the Affinity Designer export. I've made a feature request thread on their forums...
Ahh, I see. Thanks for digging in. Asking in the Affinity forums now.
Quick question, I'm trying to export a basic circle (with a gradient) from Affinity Designer as SVG, but Unity keeps spitting out "Incomplete mesh...
Hey guys, I just wanted to share some work in progress stuff I've been creating for the Unity2DChallenge and say thanks for creating the Vector...
Will do. Also I noticed sprite colors do not seem to work when I switched to WebGL (even in the editor, the colors do not work). Is this a known...
Nothing out of the ordinary it seems. Tried a Development Build as well. These look like the same logs when I run the WebGL sample, too:...
Tried my first WebGL export and unfortunately just getting a black screen (Chrome/FireFox/Edge). Windows standalone build look good. Fairly...
I'm seeing inconsistent sizes when exporting SVGs (in Affinity Designer on Windows 10) and importing them to Unity 2018.2.15f1 w/ Vector Pkg...