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Looks fantastic!
Space Invaders crossed with a balance board give it a try! https://play.google.com/store/apps/details?id=com.bbalanced.spudyminoguesgames
Thanks for the feedback, I guess I had an interest in trying a little ML to see what it was like so I went ahead and built out a model. I've...
Thanks I ended up using the --time-scale=1 as I do not have a yaml file. In terms of the speed my options are limited as its a turn based game...
Hi, Can you explain where you find the config file to set this value? Thanks, LS
Yes it works, in my BBalanced android game you can see the effect though as it causes a slight delay after each ad plays. For most of the devices...
Hi there, Apologies in advance as this is a very general line of querying, I have done a little ML reading and watched a few tutorials but I am...
Not really I just run this code after each ad plays ~ AudioSettings.Reset(AudioSettings.GetConfiguration()); It's not a great solution as it...
Yes I ended up having to crack a walnut with a sledgehammer I'm afraid and run this code after each ad to prevent the issue ~...
So I found this post https://midolog.net/en/unity-ios-disappear-game-audio-after-admob-ad-watched/#i-10 that says the only thing that worked in...
I've done more research on this and I'm logging the Audio Source \ Audio Listeners before and after the ad, checking for active, volume level,...
Hi, I have a strange issue when, I play rewarded ad on any Android mobile tested so far, there is no issue with the game sound after a rewarded...
Sorry for resurrecting an old thread but I am currently finding this when doing a Closed Test of my game on a Samsung A8 tablet, the sound is fine...
Hi, I have been having the same issue and think I worked out the problem, at least in my case. I had the RewardedAds script on a panel, the...
Thanks for the input yes I'm using Github as my source control. Its makes sense for the next project I'll be aiming to profile after a feature is...
You're totally correct on this, unfortunately I've done things the wrong way around and have waited until the end to profile, there is a genuine...
Unity Version ~ 2020.3.25f1 Profiling on Samsung Galaxy S4 connected via USB So I've done a ton of optimising ~ Split out UI elements into...
Just wondering if you ever got to the bottom of this, I'm currently working through a very basic simple 2D game and am seeing the same. I've put...
Hey thanks for the response, I think you could be right in that script I literally only have one unreferenced GetCompnent call and that is the one...
Hi there, In my game there are up to 60 small spheres \ balls of different types that can collide at any one time, each has its own...