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Sadly not, this is meant to apply to both world and local space particle systems. The issue is really for local space particle systems, I haven't...
Hello! I've got a pooling system for particle systems where the particle systems in the pool are generic, and then the data gets copied over from...
Nevermind looks like you're meant to just change the shader on an SDF TMP material and it uses the same textures
Hi! I'm using TMP 3.0.6 and have imported the latest essential TMP resources, moved the shaders folder as instructed in a thread somewhere, and...
Awesome, thank you!
Trying to figure out if you can set the monitor refresh rate (for example in Windows you can go to display settings and set the refresh rate from...
Hi, I'm using the game object-less set up and I'm trying to make it so that the GPUI meshes still show up in Edit Mode. Could you potentially...
Hey All, I've got a game objectless set up for streaming in the props in my game, and am trying to devise a clean solution to rendering them in...
Oh perfect, thank you!
Hello! I was looking through the forum and documentation to see if there's a way to use both the game objectless workflow and the material...
Oh I’m generating meshes at runtime, this is for a voxel based mesh system. So this should be no problem!
Oh brilliant, I will buy that asset and look into how he does it then! Thank you so much!
Thanks for the reply! Do you know of any resources I can look into to either recreate the appearance of a surface shader in a vert frag shader or...
Hi all, I've seen a couple posts about this topic but I haven't seen any workarounds yet for this problem. I'm making a very expensive triplanar...
Hey Guavaman, I'm curious if there is a way to use the Rewired Constants to edit Map Enablers. From what I can tell from the docs, it seems that...