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I'm having the same problem as this person, but the solution he found was a missing brace, i have my braces yet the problem persists. Any ideas...
Ok so I'm just real dumb huh. I was thinking that the health pickup effect needed to be a child of the collectible health item, like how the robot...
Hi, its been a few days and I still can't figure out how to instantiate my particle effect for the health pickup. Can anyone help with this?
How do you go about Instantiating particle effects as said in the last part of the particle effects lesson, ive stored a reference to the effect...
Nevermind, i am yet again saved by my complete lack of free time, I had put the prefab of the smoke particle in the robot Smoke Effect Particle...
Something weird to note is when i change my Fix function to look like this: ... public void Fix() { broken = false;...
Has anyone found a solution to this, not even destroying the particle will get rid of it in the scene? Does it have something to do with being a...
AAAAAND of course it was something so simple, I checked the z axis in the prefab but it didnt change the one in the scene, smoke is appearing now!
So many people have talked on here about issues with the particle tutorial, but after just trying to add the particles to my robot nothing...
Nope I solved it im a stupid, i solved it. My animation parameters for moving were called "MoveX" and "MoveY" when my code was trying to send it...
Also when looking at the animation in the prefab the collision box seems to be way below the robot sprite, any clues on how to fix that
I'm having an issue where in the Sprite Animation lesson, I am failry sure I've followed all the steps properly but when i try to run the scene,...
I fixed it!!! All I had to do was go to Tools > PolyBrush > Bake Vertex Streams and click Apply to Current Mesh. Anyone doing this in the future...
So I'm new to Unity and I'm doing the sample game Explorer 3D and I got to the step that says to use PolyBrush to lower the ground to create a...