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I just fixed this by closing the 'Addressables report' window, looks like it being open is causing this to happen.
I got the shared table data from the string table, like this var sourceTable = bank.sourceStringTable.GetTable(); var sharedData =...
Hey. No, I didn't delete any string tables or anything of this sort, I'm really confused by this. Getting keys using the following method has...
Ok, for anyone dealing with something similar: the new approach seems to work. I iterate all shared table data entries and use their keys to get...
I printed all SharedTableEntries from SharedTableData, they contain keys and look fine. [ATTACH] The issue is that their KeyIds differ from the...
Hello. I'm writing an editor script to generate voice audio clips for a string table. I got it to work some time ago, but a new string table I...
Please let me use virtual textures on Android
So i noticed your project is on onedrive. Maybe thats the issue? Have you tried another folder?
That's just a warning my dude, not the exception causing your build to fail.
Had the same issue, but it was because of a custom AndroidManifest, switching to the default one made it work for PICO 4, but PICO Neo 3 still...
Awesome, is this the Amplify Occlusion replacement I've been waiting for?
The lights are all static, there is only ambient lighting and a lightmap, not a single realtime light (because of Quest 2's poor hardware). I...
Hey. The asset seems great so far. The problem I have with it is that the color is wildly incorrect. The front chair is a mesh and the background...
Same issue here. Please let me know if you manage to get it to work
Yup, no idea why I didn't use the existing allocator there, thanks :D
It took me some time getting used to, but it's much more powerful than Resources. I agree that the API is not intuitive and takes a lot of trial...
Yeah, I'm still using it in 2021.3 and it seems to work.
There is a limit to max size of native collections like NativeArray and NativeList. I made a simple NativeLongList<T> implementation which lets...
Just in case someone finds this thread like I did - I made a NativeLongList implementation to allow for larger arrays:...
After upgrading to the latest beta I'm getting sky/sun flickering: [MEDIA] Disabling the "Fast sRGB/Linear conversion" option in URP asset fixes...