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I have an entity that is being created through the Convert To Entity component (Convert and Destroy) and it seems to work fine (placing the entity...
Does anyone have any knowledge as far as how to make the path travel along the NavMesh surface rather than directly between the points?
I've seen someone mention that NavMeshQuery somewhere before, but I'm really confused as to how this is supposed to be used. I see a bunch of...
Is there any way for me to get an entity to pathfind and move throughout a navmesh in the same way that a GameObject does? I have searched all...