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Found the problem....NoFound=false makes it disappear before it's created! Thanks anyway!
Does anyone know why this code doesn't work? I can't see the error.... void OnGUI() { if(...){}..... else if(search){...
I put a scrollist in my game, the scrolllist items are results of research, so I search a work and the items apperas....every items of this...
Solved! I instantiate an UIText Field! Thanks anyway!
Sorry Guys....I'm using the UIText Field...in a scroll list....How can I access the text field from a C# script? I tried this way but it seems to...
It works now...i forgot the Move Forward settings! Thnk u so much!
Sorry guys, I'm new with EZGUI and it's faboulous! But I'm trying to buil a menu and I put a loading scene button....but I can't manage to add a...
Ehi!!!!! Now it works! Also for the point! Thank u!!!!!!!
Hard and Soft Shadows are enabled only if I set a Directional light, otherwise Unity said me the they are not enabled. I change from spot to...
Ok....found the problem, was a point light....but anyway, why a point light do this? Doesn't it get the meshes???
In blender u mean? Or in Unity? In last case where can i find it?
Yeah.... [attach]
I put a spot light inside a semisphere made with blender.... Can't understand why light is passing thru the mesh.....I can see light both on the...
Ehi thanks! It works now!
Is it possible to start a Javascript attached to and object (Game1) from another script, C# script attached to another Game object (Game2)? How?
stubborngorilla I tryed to trigger the RenderWebsite function, and I wrote a code like this below, and I attached it to another Gameobject, a cube...
GREAT! Now everything's working! Thank u so much!
I think maybe its' because of the error Unity gives me. It says: MissingComponentException: There is no 'NetworkView' attached to the "Plane"...
Code was too long... Here's the rest... void OnApplicationQuit() { // Destroy Berkelium //UnityBerkelium.destroy();...
I'm trying your project, that i downloaded...there is the mesh collider.... This is the RenderWebsite.cs: // Copyright (c) 2010 Jeroen Dierckx...