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Hello! I'm trying to do something very similar to @Peter77 . Just wondering if there's any updates along those lines, or to bump if not. Would...
We’re using the CSV extension for the custom headers currently and it’s working great! Really awesome feature, thanks!! The issue is the...
Hi @karl_jones ! We are trying to use the CSV extension to accomplish this because we are importing a CSV with different column headers than the...
FWIW this bug is actually preventing our team from updating from 2019.4.6 to Unity 2019.4.9 (we were unable to upgrade to 7 and 8 due to the...
We're seeing the same thing @KyleOlsen - Addressables directly added to the groups load in "Use Asset Database" mode, but ones added implicitly...
@Shaunyowns , @Rene-Damm - thank you for the quick responses! I went ahead and submitted the bug report. I tried your workaround and am happy to...
Hello! I'm refactoring my game to use the new input system and running into an issue that's blocking me from reaching parity. We used to use...
Hi! I'm working on migrating to the new Input System. I was running into the same issue here, except without the virtual mouse. I was also able...
@jason_yak Glad that helped!! I think your solution definitely makes more sense and is much simpler in your use case. I couldn't find a way to set...
@jason_yak my temporary workaround has been to make LWRP/URP a local package and comment out the block of code in MaterialPostprocessor.cs that...
FWIW I've found that Google searching for the Addressables documentation will lead to 0.4 rather than latest. Definitely recommend checking which...
Our team ran into this recently and basically just at the top of OnLoaded (or in the Coroutine in our case) we check if OnDestroy has been called...
Hi! I'm still getting a 404 from the link above. I also tried to access the documentation via the links on the package manager and it opens the...