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Our workflow is basically as follows: our build system config contains mapping of our builds to unity version (SuperGame1 ios version -> unity...
Answering to my own questions. One of the libraries had WebGL specific version (main one was in Plugins, and override was in WebGL folder). This...
Hello! I'm trying to compile our game to webgl. For some reason it fails with error: [Exception] FileNotFoundException: Could not find file...
5.5.1p3 android version - started to behave the same. 5.5.1p1 works.
Confirmed
Here is snapshot of process (nothing interesting - all just memory adresses) - http://monosnap.com/image/YwcL9OtlARIpZFB193G4IvNYV4DzgT Here is...
Everyone here is with iPhone6+, my hangs too, but i also have a hanged Apple iPad mini 2, and working ipod4 and ipad air.
I have same problem, my app using Metal. It seems to correlate with iOS version - all my "iOS 9.2" devices working fine, but "iOS 9.3 beta"...
Having shader issues too
I've managed to produce pre-alpha quality runnable build of our project, it still crashes in random places, but many thinks are working already....
Thank you. It is compiling in release and even something does run! :) We have huge project and i think we will catch a lot of errors. Right now it...
After removing some enums and all Prime31 GameCenter code (thou i updated plugin - still didn't work), i'm was receiving this in debug build: ld:...
I posted bug report. I want to also note that Android is never crashed from our mono errors until now, all errors was handled by unity game loop...
I will, but i can't reproduce it outside of our project, which i can't attach due to obvious reasons.
Suddenly, after moving to Unity 4.5 our app started to crash violently on galaxy s4 and other top devices on android. Investigation showed that...
I have a prefab that by itself resides in Resources folder and depends on bunch of other resources which is fine. Say it named "player.prefab",...
Currently there is no way to set keyboard to this type. But it holds many advantages: no autocomplete, immediate text events. Everything you need...
This is exactly what happening to me
Facebook plugin uses same overrides in app delegate as prime31, and in addition it updating xcode project all by itself, possibly corrupting some...