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Hello we submitted our game for Samsung TV and the build got rejected for 15TV_STANDARD2 with the following reason. HawkM FHD only supprots 10...
Hello Jaehyun I am using the following versions Unity Launcher : 1.5.65 (59aa1b49cce7) (STANDARD_14) Unity Editor : 4.6.4 f1
Hello, I have ported my game to Samsung Tv and integrated the GSP in the game. After integrating GSP inside the game, when i quit the application...
Thanks Jaehyun, I will do that.
I am getting all the connected controllers names properly. The problem is i am also getting an extra item in the array with empty string along...
Hi in the recent updated unity versions, the connected "Input.GetJoystickNames()" always returning an empty string. Is this intented ?? I have...
Jaehyun thanks for the info. Still my game got rejected and one of the reason mentioned is this :(
Jaehyun, thanks for the info. It's still strange from Samsung to reject games for their own defect.
Hello all, Is it mandatory to support Air-Mode for the 2015 Tv's? Samsung has reported that the AirMouse is visible for a fraction of second...
Hello, We submitted our game for Samsung Tv. Our game got rejected. One of the reason mentioned in the rejection report is "Samsung loading is...
Hello Tautvydas, The issue is happening only in 8.0 Os. Its not occurring in 8.1 Os.
currently i was checking in device which has 8.0. I will check with the device with 8.1 and post the log as you said.
Hello Tautvydas, The Issue is found in both 8.0 & 8.1
Hello, I have been working on a game for windows phone using unity. In my game i need to check for the connectivity change. so i used the...
Hello all, i am getting these warnings for the Unity default shader , like diffuse, vertixlit, can any one help me. I don't know what to do.
Hello, I was trying an empty project and tried to run that in the Windows PC for Store app. When i turned on all the Exceptions, i was getting...
Hello Turbolsland, I have been experiencing the same issue with my game. Have you found any solution to this issue. Or have you been able to...
Thanks RalphOcampo We fixed the issue since its a mistake from our implementation.
Hi guavaman, Thanks for ur comments. I fixed the Issue. The problem is in the implementation.
Hi, I need to integrate Controller Inputs in my game. The Controllers works fine in the editor, but when i build the Metro app and run it, none of...