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Is it possible to access the blend shape positions in Shader Graph? I'd like to encode data into those slots and use it in shader
Thanks Paul
I started a fresh Unity 2021.3.8f1 URP project and added the Visual Effects Graph package. The effect is visible in editor until a switch the...
Jwinn thank you! That works! I never thought to try that when there was check boxes next to them.
@halley the size slider works fine, but it affects all of the icons not just one. I am asking about the checkboxes and the ability to turn off...
I fear that I misunderstand what the Show/Hide Gizmo checkbox is supposed to do. I figured unchecking the box next to TextMeshPro would prevent...
Thanks! That works
How can I access the Bundle Version Code (Located in Project Settings > Player > Other Settings >Identification > Bundle Version Code) from...
Thank you! I took that wrote something that can read the key from a separate location on the host machine to fill in the values
@JoshPeterson, I upgraded to Unity 2021.3.8f1 to see if it would make any different. The first build took approximately an hour and a half. Here...
Is there a way to preserve the Project Keystore and Project Key Password in Unity so that I dont have to reenter them every time I launch Unity?...
I have an Oculus Quest app that I am working on and most of the time the build takes about 2 minutes, and more and more frequently it will...
I get the "Unexpected Crunch texture format" error when using it with a skybox in Unity 2020.3.26f1 as well
I want to have a simple button (out of 3d objects with 3d colliders) that the user can point at and pull the trigger to activate. I see that I...
I have an windows setup where I need to be able to play three videos (streaming from a url) with each videos being directed to a different audio...
I have an object in the scene with XRSimpleInteractable and an XRRayInteractor attached to my controller. I want to be able to point at the object...
I am looking to solve the same problem. I have an in world ui type object and I want to detect when the user points at it (with the XR Ray...
What action binding do I need to use to detect if the trigger button is being touched?
During development with my Oculus Quest (in Link Mode) when I hit play in the editor my in headset view updates as expected, but if I click on...
Did you ever figure out a solution for this? I know in URP you have to enable Opaque Render Texture in the pipeline settings, but I cant find a...