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I have the exact same problem. The problem appears the same both in Unity (2022.3.9f1 with Version Control 2.0.7) and in standalone plastic...
Sorry to necro this old thread but I just ran into this today. Would caching both the list and the array prevent allocations? private Renderer...
I am running into the same issue. Your link seems to be broken. Also, would you mind posting the code needed to simply patch the Cache API bug?
Necroing this 8 year old thread for anyone googling a solution; there is: UNITY_X_Y_OR_NEWER. You can also compile code selectively based on the...
There is an undocumented attribute that can be useful in this situation. [MovedFrom("OldNamespace.OldClassName")]...
Not everyday you necro a thread from 2014 :) Did anyone find a workaround for this? Still experiencing it on 2020.2.3.
Try searching Library/PackageCache and see what comes up.
Using the old JobComponentSystem approach it is possible to use generic components (i.e., MyGenericComponent<T> : IComponentData) but sadly this...
I would also strongly advice against upgrading when close to release. Try pinpointing the problem. Can you reproduce the problem on your machine?...
Made a simple Game of Life to test the automaton implementation :D [IMG] Here's the CA code: [spoiler] And here is the renderer: [spoiler]
Holy smokes! Using EntityQuery.ToComponentDataArray<T>(Allocator), we are now down to 4ms! :D Here's the code: using Unity.Burst; using...
Updated to Unity 2019.30f3 with latest Entities (0.4.0 preview.10) and Burst (1.2.0 preview.11) packages and ECB now works with Burst....
I might just have been using an older Burst version that did not support SetComponent. I am working from another machine right now so I can't...
Yes I am using EntityCommandBuffer.Concurrent which seems to be working ok except it prevents burst compilation. Processing 1 million entities...
Great feedback! :D I agree both suggested approaches could be considered multistep (or "double buffered") processes. Also, both are quite easy to...
I've been toying around with a cellular automata implementation in DOTS but can't find an elegant and fast solution. In essence, I would like to...
I am also curious if it is possible to access script-references in play mode. In my case, I have a custom EditorWindow that references a...
Thanks! After some experimentation, I decided to keep the inner <Image> tag to make the image scale properly, but using your suggested positioning...
I am using ToolbarToggle buttons with images instead of text labels, but for some reason they won't respond to clicks. This is my UXML:...
It would be easier if vehicles cold hold a direct reference to their lane's entity, something like this: (not tested)...