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I routinely help people with performance optimization in Unity and UE projects, and a topic that comes up frequently is space partitioning. There...
In case it helps, here are my very simple sword swing blend and FBX files
Ohh, and I tried to put the native blend file into the Unity folder... it imported, shows in preview, but when I tried to assign the animation to...
I am just starting a project, and I can't get Unity to import very simple character animations I'm building in blender. I have an IK humanoid...
Can we please get an official web-editable-wiki for preview package docs like DOTS? It's just silly that the docs are so non-existent, and yet...
This thread finally helped... https://forum.unity.com/threads/how-to-use-nativemultihashmap-getuniquekeyarray.634372/ var (keys, length) =...
actually, this thing is stranger than I thought... because if I uniquify the keys coming out of NativeHashMap.GetKeyArray(), they are different...
I'm severely confused. I want a hash of lists. As in Dictionary<int,List<int>>... NativeMultiHashMap<int,int> seems like the beast i want to...
I have a followup question about NativeStream.. The docs say NativeStream is "for parallel writing and parallel reading", but they are not very...
yeah, it's during shutdown... I guess I need to ignore it? why would the ECS world be torn down before the component objects?
During dispose of a MonoBehavior object, I'm doing an entity query driven destroy, and i'm getting a null reference exception inside...
I don't hate SCD. I think it's the best thing ever! Honestly, I wouldn't even bother with ECS if it wasn't for SCD.. Chunks and SCD are the...
OHHH.... I was right about the referencing counting and the way it works... but there is no bug.. It turns out the query holds a reference to...
Archetypes contain the type, not the value. If unique SharedComponent data values were never destroyed, why would they need to be reference...
and BTW... I also know there are no entities with the shared entity left, because I'm removing them using an EntityQuery over all entities with...
I create a bunch of ClothVertex ECS entities with a shared component that points back to the owner... However, when I delete ALL instances of...
IMO, that function should do what it says.. it should give me all the unique shared component data that actually exists. If there is an Entity...
TL;DR - Is there a public source code repo for Unity.Physics? Why aren't packages like this included in the Unity Shared Source repo? Is there...
I see... Well. I really wish Entities.ForEach could somehow feed in a read-only value type version of the SharedComponent data... because the...
Why can't Entities.ForEach feed read-only SharedComponent data into a parallel job? The inability to do this is super annoying, and it's...