A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@BrandyStarbrite it was just a quad, Unity's quad.
...and here's another thing: frustum culling uses OBB (oriented bounding box) to check if the object is inside the frustum but occlusion culling...
Here is one thing: if you have dynamic/static batching and/or GPU instancing enabled this can happen because the meshes get batched (so they...
I was profiling my project and noticed one specific mesh was taking much longer than the others using the same material (URP/Simple Lit). I...
If a script is not used it is not included in the build. But if this script is part of an assembly, does this still hold true?
Is it because of Mono?
I found out that it wasn't baked because of Shadow Distance settings. One object was further away so it ignored its baked shadow making it be...
Thank you. That was a good one but no, the project isn’t using cascades.
I have two instances of the same prefab in my scene, without modifications. They are static (batching & lighmap). The frame debugger tells me...
Thank you @Phong , this seems to be what I need indeed. I've watched the video. I have another problem, though: the artist who created the scene...
I have some objects in my scene that have their own atlases. They use the same shader. I want to combine these atlas textures in a bigger texture...
I disabled Lightmap Static in those objects, generated a new lightmap and now they have exactly the same settings (please check screenshots), but...
They are all using the same lightmap, there's only one. I'm always in play mode.
Another question: why can't the objects with skinned mesh renderers be batched together if they are marked as Lightmap Static and Batching Static...
Thank you guys! All objects are using the same shader with the same settings - Mobile/Diffuse (with transparent), Lightmap is on. The only...
Hmm yeah, I'm definitely under the indices/vertices budget then. I tried to profile in iOS but I'm getting even crazier results - I thought it...
Thanks for replying. I don't think so: I'm profiling from the editor, the stats window says I'm under 20k vertices when I reach batch #4.
I'm using the frame debugger and seeing something like this: 1. Static Batch 2. Draw Mesh (reason draw call can't be batched: objects are...