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Hey, I get the following error which I can just ignore apparently. I just clear the console and build the project as if all is ok. Does anyone...
Have you tried uninstalling and installing again?
Check this out it might help you: https://forum.unity.com/threads/arfoundation-how-to-properly-remove-planes-and-ref-points.661762/ apparently you...
What solved my problem was uninstalling the imported ProBuilder asset. After that I downloaded it via Window > Package Manager > Probuilder....
Also is this possible to achieve with ARCore? @frictionman how are you using it in your application?
According to the documentation it's a manager for the plane meshes generated by the AR device. It contains a bunch of properties related to the AR...
As vertromisu said it depends on what platform you're developing for but plane detection is available in most, if not all, AR related SDKs.
Hey! In my AR app I need the phones GPS position. Therefor I request it in the start function like this: #if PLATFORM_ANDROID if...
I'd solve your problem by using plane detection. I believe that you can get an altitude reading from the GPS but that it's inaccurate and would at...
I am trying to use the current boundaries of an ARPlane to place gameobjects at the boundary of the given plane. My hope is that this could be...
Ok, @SpiderJones please do. Would be cool to see an example. What is the name of the app?
Thank you @Christin2015 for asking this question and thank you @tdmowrer for your answer. As you might suspect I was looking for a way to find the...
Any ideas on when it will be added for the android users of ARFoundation?
For me it help uninstalling the app from the phone and building it again.
A solution that worked for me when having problems with the Android.apk was to uninstall the app on my phone and re-building the app after that....