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Hey everyone, Just released my first game on Steam https://store.steampowered.com/app/1900850/Astro_Traveler/ It is a retro 2d space game set...
An artist has been commissioned for this job. I am in search of an art asset that is 512x512, it is an artifact from an ancient species, it...
Hello, I am on a Mac M1 with Ventura OS and every time I open a project I get the warning below. This is a new drive and a new computer and I...
So in the example scene what is the difference in how your guide is setup and how that manager and mouse are setup? They have UIHorizontal,...
Hey I am sure this has been answered in here somewhere but I cannot find it. I have created the required actions and a joystick layout based on...
Well its been a long road but I have finally put this project back together. There was no magic wand for scenes but I want to thank the creators...
Thank you for the assistance! It seems there is not a quick solution. The multiple imports issues is starting to worry me, does that mean the...
Is there anything I can do? I see the scene file on the remote server has the GUIDs of components and FILEIDs of scripts but after import all...
No there are no meta files in the remote or local repo. From my understanding after somewhere ~Unity 5 they did not use .meta files for the asset...
Hello I am hoping someone can help me restore my project. I had an unfortunate hard drive failure that lost my local project but no fear I have a...
Thanks for the advice but for anyone else having a similar issues the simple answer is I am an idiot. But here are the details. I had built this...
Ok so I know I just posted but I was able to insert a Debug.Break() by overriding OnLobbyServerCreateGamePlayer to see this. On the first load my...
I am working on a multiplayer game where you play quick 2 minute games and return to the lobby select new equipment and then play again. Seemed...
Ok so I finally got that app tested on the Macbook Pro and it worked fine. It had an Intel 4000 HD not an Iris. Also something to note when I...
In answer to your question on the older Mac with the Iris yes I have to move the local player to make the text disappear. Can be the host or a...
I am using the Mobile distance field, although I have tried all the mobile and most of the standard TMP shaders with no change. I also think it...
No only sprites, UI images and Text Mesh pro UI objects.
I am working on a multiplayer app where the user presses 'z' to see the scoreboard. On my development box I have an AMD graphics card also in a...
So Unity may have something built in already that can do this but I could not find it or anyone talking about it so here is what I have for anyone...
Thank you very much for the critique. It was meant to be a 2D look. All objects are 3D models. There is depth there just wanted to take it away...