A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi @AcidArrow, I appreciate your concerns. I hear you. It's probably why there's no clear answer to this question. My goal with this thread is to...
Working with the SRP Batcher. As mentioned in the docs, MaterialPropertyBlocks are not compatible with SRP Batcher. Using this in the Universal...
Hi there! Here's another post about a topic I feel isn't well enough covered: Material Property Blocks. I've read here and there the following...
Hi @Drahkir, your Preview Window is set to Sphere. If you change that to Quad, it should give you a flat Preview. [ATTACH] Can you share a...
And here it is! [ATTACH]
I believe you need to left click (not right click) on the control to change that space.
FYI, from Unity 6000.0.0b16 and above, the Vertex Color will always return the Sprite Renderer's Color, both in Edit Mode and at Runtime. This...
Hi @SdupyDog, can you share more details? Like a screenshot of your graph maybe?
Hi there, you'll find more information on textures in CFN in this post.
It should be in Unity 2022.3.11f1 and above.
Thanks for the heads up @laurentlavigne, To @Oxeren's point, we have indeed already addressed this issue in 23.3 and 22 LTS.
I'm tempted to say that it is actually because a user can create it that we haven't. To your point though, it might not be possible for just a...
In case someone lands on this thread looking for an answer to this question. We've added the ability to 'opt out' of final tint in both Canvas and...
The Output Particle ShaderGraph Context is Render Pipeline Agnostic. It shall be available no matter what pipeline you're using. What makes it...
Hey @jGate99, here are some tutorials on making rectangle shapes with Shader Graph. [MEDIA] [MEDIA] Also, if you look into Shader Graph...
Hi @Harold_83, I can see you're using the Unlit Target, so Normal Maps will have no effect as there's no lighting/shading.
Well, if you serialize a value in an instance, does this not break the idea of this value being global? It's the same paradigm as static values in...
Hi @laurentlavigne, this doesn't qualify as a bug, a limitation maybe. Anyway, here's something you can use. using UnityEngine; using...
Thanks for the heads up @Peter77. This already is on the roadmap here.
Thanks for the positive feedback @jGate99, and to answer your question, we do have plans for UI Shader Samples. Feel free to upvote/comment here.