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According to this, it does not: https://docs.microsoft.com/en-us/dotnet/standard/net-standard?tabs=net-standard-2-1 Yet in Unity documentation:...
Thanks for all the replies guys. Oh yeah, I forgot about that, and I think that's definitely confusing. There should be some easy way to tell...
Is it ever not safe to pass in an already allocated native collection to some function for modifications (without in/ref)? In the sense that all...
If I have a mesh with two vertices with identical bone weights and vertex positions, is skinning guaranteed to give the same vertex positions?
Seems a bit weird, I wouldn't expect the 3x difference you mentioned. Few considerations I'd try out (and I might try it out myself some time):...
Thanks, clearing the values to zero for the indices fixed the issue.
I think that not clearing out the memory is a good point, thanks. I'm explicitly assigning the values to the proper byte positions of the indices,...
I make a new vertex buffer. For original vertices that I want to use, I just copy the corresponding memory in the original buffer - this works...
I've been attempting to set bone weights and indices by writing directly to a vertex buffer, but it doesn't seem to work. Assuming 4 dimensions...
Is the following code valid? It's a sample of how I'm trying to get the position of the vertex with index 13, from the raw vertex buffer. I'm...
How can I get bone indices from the vertex buffer, and how does it even work? I've observed that using var skinData =...
Hey guys, wanted to share this asset I've worked on for a while - 3D pathfinding. There's already extensive solutions for 3D navigation like this...
Thanks, I'll give it a try.
I think got the same warning as mentioned in the thread I linked: "Internal: JobTempAlloc has allocations that are more than 4 frames old - this...
I've went through this thread: https://forum.unity.com/threads/jobs-lags-jobtempalloc-has-allocations-that-are-more-than-4-frames-old.513124/ but...
Disclaimer - I'm just an amateur and don't work in the game industry. I'm under the impression that DOTS is at the very least considered to be a...
I'm definitey not planning on handling the actual exception - if it happens, either I'll rethrow it, or I might not even have a catch block in the...
Could you provide a source or reasoning behind some of this? I'm sure exceptions have some extra cost, but I'm under the impression this is...
Thanks. Yes, you are correct, just the last job handle is enough. I'm not actually throwing any of my own exceptions, and I'm not really aware of...
Thanks. Yes, I've considered something like this - simply keeping track of what has been allocated/deallocated manually, though it seems a bit...