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I'm new to shaders, and it seems anything new I attempt to learn in unity I end up wanting to modify something that apprently isnt possible, I...
It's a feature that I have wanted to use in my last 2 projects but I don't understand why it's overlayed on text making it very hard to see the...
I use a custom font throughout my project, and i have a project wide script that underlines certain words, indicating it can be clicked on, which...
ok this script work for now, its a little hit or miss on mobile, but it works for now, just a pain it replaces the origin TMP input field as i...
As the title says, when i drag a scroll view and happen to start dragging on an inputfield it just selects the input field and ignores the drag....
Thanks you've actually been very helpful, i removed the --Empty holder so each of the text prefabs root is the BG of the text. The spacing is more...
See below image, I am making a text message type system, each new message will appear ontop of the other ones before eventually fading out. The...
Hey Although im pretty sure this project is dead and not being worked on, I have spent the better part of 2 weeks+ finding viable solutions to do...
Just want to bump this up, and explain a little more in depth, my character can place a tent down in game, and i want a spherical mask under the...
Hey how would i feed that 0,0 and 1,1 into the screenPointToRay, it appears the example is taking in a vector 3 with 200 in the x and y. Thanks
I appreciate the reply but that sounds a little out of my skillset. I have never worked with shaders before, plus i would still need a way to...
Yes something like this sounds expensive, but I'm trying to make a screenshot analyzer, a player can take a photo(screenshot) and i need to know...
Hey thanks for the reply, I haven't been able to get around to remaking my character controller until now. What you've said is good and works as a...
I want to be able to have a blockout/collision shape for certain objects that will not render the part of the grass that's inside/under the shape....
Still haven't found a solution to this problem yet. I am trying a different method to my problem, instead of worrying about limiting it to the FOV...
I'm currently shooting out an arc of raycasts from the camera, i found a nifty bit of code online that limits this arc whenever the field of view...
Sounds simple, but i cannot for the life of me figure it out. Using this code below to rotate "cameraTransform" vCam is locked to, think it's...
Great thanks, i added the raycast script after the cinemachine brain one, everything seems to be in working order, If you can just confirm that...
I think it might be, I changed the "Blend update method" to fixed update and that might have fixed the issue, im just checking a bit more...
Appreciate this isn't a cinemachine issue(or is it?), but ever since i made the changes above i can't seem to raycast from the main camera...