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Issue solved; If you are not using a brush at full opacity the process of generating takes long and sometimes failes. Setting the texture brush...
Cool thanks. I have noticed however that sometimes (after processing is done) nothing has happend. Using it on a default unity terrain which have...
Hi Dimitri, I have just bought your asset. However, processing takes very long. Allthough, after its finished, it seems to work. I tested it...
We're at 43 or something at the time of writing. Next up will be about networking and having fun with a customer packet-manager to send any type...
public class MyClass { int myInteger = 0; public static void Save() { // myInteger (reference type) cannot be...
How is the variable declared? Is it a variable in the Save method (intellisense is blocking is) or a class variable?
You are assigning dangerIconObj in the inspector right?
Hi, I don't see you actually assigning the "raycastcamera" variable. It's a private variable, so you should be getting it somewhere, like in...
Edit - Sorry - i didn't read the post correctly. It has nothing to do with an RPG or different damage types persé. /Edit I do it like this....
And binairy formatted isnt? Hence the: "in this case"
I would go for the playerPrefs in this case: // load the scene from the playerPrefs string mySavedScene = PlayerPrefs.GetString("sceneName"); //...
Maybe somewhere along this line perhaps: ? //bulletLine.cs bool initialized; void Initialize(Transform start, Transform end) { this.startPoint...
You can disable scripts from gameobjects: boatTransform.getComponent<TransformFunctions>().enabled = false;
Erm, what is your question?
You probably need to assing your healthbar Slider in the Inspector. You are trying to do something with a variable which has no reference, hence...
The navmesh.Agent has a Speed property what you can change to your desire. To figure out the speed it is travelling you could subtract the...
Hi guys, currently at episode 36. Take a peek at the last three videos. Join the club! [MEDIA] [MEDIA] [MEDIA]
I'm not entirely sure what you are trying to achieve, but i'm assuming you are looking for an array? What are you trying to achieve? public...
If your forward is on the z-axis just use Vector3.forward instead of your transforms forward.
Make sure you have a trigger (a collider with the Is Trigger checkmark checked) in you ' winzone'. Add a script to this winzone and get the...