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Sorry for late reply. Not sure how it is caused but repository is accessible from the same URL....
@ando-kal Thank you for trying out. The compilation errors below is has accidentally introduced to the release branch - it is fixed now.
Thanks for pointing this out - this should be written in Manual. Here is ignore/do not ignore guidance to current version (1.3) Ignore from...
@jonny2027 They were not possible to combine in the past. Also there is a manual available now for 1.3 might be useful....
@jonny2027 This is the error happens when you try to include scene and asset into the same asset bundle (bundle_0). I recommend you to use Split...
Thank you for more info. I suppose what you mean is the asset is set to read only ;) You would get errors such as UnauthorizedAccessException on...
@GearKlik Thank you for reporting. Sound like an issue. There is a similar issue reported and fixed a while ago (issue #41) Which version of...
laurentlavigne, thank you for making the good point. This is one of the area we have been targeting to improve. AssetBundleGraphTool does not...
AssetBundle Graph Tool 1.1 is now ready to use. Thank you all for a lot of feedbacks. If you are not familiar with AssetBundle Graph Tool, you...
Thank you for the feedback. I am aware of this issue and currently working on it to get better scalability with release 1.1.
Thank you for reporting this. Can you share me how many assets (and overall sizes) do you have for building assetbundles? I am currently working...
Assetbundle team is taking these feedbacks seriously and we are definitely having big attentions to other issues as well. Dependencies between...
Understood. There is a known issue that Postprocess is not getting result of Exporter node which would be mandatory for this use case, but once I...
Issues are public as well now - sorry I am not used to bitbucket just yet :confused:. We might move the project to github sometimes...
PrefabBuilder is intended to automate creating certain form of prefab from given assets. For example when you mass-produce enemy characters and...
Thank you for the feedback. I will add zoom option as requested feature.
Thank you for pointing this out. It is public now.
Welcome to the Asset Bundles forum. Asset bundle team at Unity is working hard on improving both workflows and features around AssetBundles and...
We are excited to bring you the first release of AssetBundle Graph Tool! While the tool is still in the prototype phase, we would be delighted if...
Hi, I am working on this now, and hoping to introduce this feature sometimes in 5.x releases. The benefit is not only providing standard JSON API...