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Hi! Is there a way to limit event system's object selection to for example 2? The point is that whenever player clicks on an equipable he needs to...
Hi, thanks for replying. It was 1 am in my country when i was writing this, so i'm sure it's chaotic. I figured out that i can do something like...
Hi, I've started making a system for items in my game. I Have abstract class Item : ScriptableObject and some classes which inherit from it like...
Have same problem :/ Have anyone a solution or some tricky way to avoid it?
Problem on the screen i've kinda solved. But i was talking about second issue when round shape colliders makes character go a little up. Using...
I just don't know how to describe it precisely. Just after jumping on a platform with box collider / tilemap collider with attached ONLY circle...
Thanks for reply. That sounds pretty hard. Could you post some code of this way? Maybe when i see this it will become clearer. Otherwise maybe i...
Capsule collider makes it fly too, just like circle collider. BoxCollider2D is needed here to avoid this added "force" of round colliders.
Hi all, I have some problems with colliders for about 3 days. I think it's time to ask someone else about it. I have 2 colliders: 1 - box -...
Hi all. I have a road with nav mesh on which player can make waypoints for character. I'm trying to make something like map with waypoints and...