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Hi I already report to Unity's bug system(Case 1127299) and upload my test project. Thanks
Hi I an trying to download and show progress when launch the app. I divid my assets into some labels and record all the labels into scriptable...
Got it! Thanks for replying.
Hello I have tried this method but the assets still doesn't update. The addressable log shows that it use the cache catalog_1 and doesn't update...
Hi,@unity_bill Here is my problem details. I set my asset [ATTACH] After initial build,I also upload those assets and catalog to remote server....
Thanks for replying.
Hi,@unity_bill My problem is the addressable does not update on mobile. I found that assressable use the settings and catalog which build in apk...
In AddressableAssetSettings you can add a new label.
Hi Does someone can tell me how does CacheInitializationSettings used for and does it relate to remote update bundle? Is it a reason that occurs...
Hello, Does someone have the same issue here? Still waiting...
Hi,@unity_bill Sorry for the tag. I found something stucks me in AAS. Each time open app,AAS will read settings.json in apk(the file path is in...
Sorry for posting a lot of reply. When click build player content,system will generate catalog hash and json file in streaming asset. And I...
Hi The previous post about after Build for Content Update and get need to build player content error. I found that after finishing Build for...
Hi I have follow your describtion but assets still not update. Here is my flow. Basic: Build Player Content => Upload bundle to http => Build...
Hi When I after Build for Content Update and want to test in packed mode. I get an error below.The system ask me to run Build Player Content. Is...
Thanks for replying @unity_bill I will check all the settings. According to your describtion. If I want to update assets from server,I have to...
The rule I found When clean the build cache. The first and second time you click build player content or update the system seems will build all...
Hello In packed mode I update assets and rebuild player content and upload to my ftp. The assets can be update.I can see my new texture in game....
I try my assets static content and use update. But when I click apply change the assets in the window does not disappear. And then I click update...
Hi Do the asset without static content will be rebuild everytime when I click build player content for now version? In 0.4.8 version,I change...