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↑ this, they bit too much that they can't chew it now...
The problem is that hdrp is not performant as great as unreal. I spawned one same model of car in array and the fps difference is just cruel. i...
What is the point of Substepping when you can use fixed timestep?
Yet to this day? No wonder so many mem leaks were happening to me. This explains a lot....
If you didnt make 3 (or whatever that count of render pipelines is) and do one main instead like with unreal, you wouldnt have to fix every...
And my comment on unity yt channel highlighting these issues just got deleted.... What a surprise
I regret buying all the assets on store.... But meh, i quess i will do full rewrite of them to unreal... Atleast i learnt something
I also wonder when ST 8 will finally get its support. Are we still going to have to dream about working GPU Instancing with shadergraph?
joined.
How could you improve performance when you cant even see real vertex count. How is it possible that when i load in a 1 000 000 vertex count mesh,...
Any spr's right now just feel like not possible to use. Why in the hell is still no support for GPU instancing in shader graph? Alteast hide...
Just one question to OP, do you happen to use physical sky? I believe that is the source of your issues :) Try swapping it out with procedural.
There is something very similar happening in 2019.3.12. I have memory leak once the editor loads and memory wont get released. I sent 2 projects...
It is still not fixed. I have already sent 2 repro's with timestamps how the memory was rising. I have absolutely empty scene and memory usage...
I have fixed this by simply deleting the render texture. It is impossible to use them in current state of HDRP
They have released new unity version recently, which however doesnt fix memory leak. I sent them repro as simple as possible, showing the memory...
Stopping scene NaN's is a best fix possible
These issues are still not fixed, Enabling render textures causes memory to rise faster which leads to crash.
Bump Even after 3+ months unity wasn't able to fix THIS EXACT memory leak issue regarding the HDRP!! The description of this thread fits my...
Dont get me wrong, but things you say here are absolutely out of context. I'm not going to do workarounds for a bug that should not be in. I don't...