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Asset Store Link [MEDIA] [MEDIA] [MEDIA] Documentation GPU Grass is a tool to place and render meshes. It uses very little CPU (around...
Shaders that I create with the shader graph have no shadows. I created a cube and put it in the scene and made sure it was casting shadows....
I also recently tried the newest 2020.2 beta and performance was much worse than 2020.1.
I added Steamworks.net. It comes with .DLLs that Unity should load. I'm using assembly definition files and can't get them to load steamworks....
I'm seeing this also. Ms went from 3.2 in 2020.1 to 5.2 in 2020.2.
I cannot get rid of this error. Cannot find action 'Player/Move[/Mouse/position/x,/Mouse/position/x,/Mouse/position/y,/Mouse/position/y]' with ID...
When fog is on some shadows are much lighter than others. [ATTACH] Here is the same shot with fog off [ATTACH] Both materials use URP Lit...
I'm having a similar problem. https://forum.unity.com/threads/image-position-not-updating.496132/
I'm updating the position of a panel via script. If I set the panel to active then set the position at the same time this happens. [IMG] Here...
Using the combine meshes example from the docs is creating long triangles where they shouldn't be. Before combining. [img] After combining....
Is there any way around this error? It happens randomly after about 10 minutes of unity playing. When it happens Unity and Mono develop have to...
I have an object that I spawned with NetworkServer.SpawnWithClientAuthority. From that spawned object on the client how can I get the player...
The [SyncVar] is what caused it to have double the amount on client. Removing [SyncVar] fixes it. Thanks Oshroth.
Thanks for the info! I ended up doing it with Rpc and Commands so I'm not sure if it fixed it.
I'm using a SyncListStruct with 171 items in it. On the host I get 171 items and it works but on the client I get 342 items. I'm using...
I did not. If a game starts at 4 players and a player drops during the match how do I prevent the match from being in the list of matches?
Is there a way to update MatchDesc after the match is created? Or maybe there is a better way to do what I'm trying to do? I get a list of...
How does CreateOrJoinMatchRequest work? http://docs.unity3d.com/ScriptReference/Networking.Match.CreateOrJoinMatchRequest.html I have this and...
Rounding to ints and using them for the dictionary helped quite a bit. Haven't been able to figure out a better way than using a dictionary....
Thanks mgear, that dropped about 5ms off for me too. I think it's the dictionary that is really slowing it down.