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Yes, the inspector shows the texture being updated. BUT I didn't realize until much later that the inspector only shows the texture contents and...
Thanks very much Dantus, your software is awesome. I have one more question about DS_Decals and the material it uses. Would it be possible to...
Hi, I apologize for not having the time to read though all 42 pages of this thread for an answer to my questions. I'm hoping that they have quick...
Everyone view this bug and vote for it! http://issuetracker.unity3d.com/issues/debugging-project-freezes-unity
Hi! Did this feature ever make it into 4.3? [EDIT] And would there be a way to modify the stencil parameters like the reference value, actions,...
Hi, we have the skeleton, rigging, and mesh set up for our character. We'd like to be able to customize the mesh to make some instances of him...
Found the problem, would you believe it was because ... ... ... because I was using out of date assets?
That's a good point: I'm loading a Texture2D (which is my base naked character) from an asset bundle and doing an alpha-blended blit directly into...
Thanks for your help so far btw :)
Using GetPixels() doesn't seem to make a difference. Also, I'm not using compressed textures because I thought that GetPixels and GetPixels32...
Hi Gang, I'm doing runtime compositing of several layers of smaller textures into one big texture. (It's for character customization). I have the...
Hi Gang, I implemented a silhouette shader for our units, based on some sample code I found here:...
This is also still happening to my team and me. This is ridiculous for software that we've paid thousands of dollars for. (Unity 4.3.0f4, OS X 10.8.5)
Thanks, Duncan Dam! I was thinking about having all our developers putting their asset bundles on a local server (to test assets changed...
awesome, thanks!
hi Gang, I'm part of a 6-person team creating an iOS game. So far our game assets all live in 'Resources' folders scattered throughout our...
Are the answers to #1 and #2 platform specific? I'm developing for iOS (iPad2 and up)
Hi Gang, I have a few simple questions for you big-brained shader people: 1) Is it expensive to set shader properties per update? 2) How many...
Hi, I'm trying to import a few rectangular (still power of two) textures that aren't meant to be rendered but instead are pieces that will be...
Hi Eric, Never mind, I understand the problem now. The planes are pivoted every frame to maintain the same screen thickness. If I want my lines...