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This question also concerns me very much. I think these can be 3d objects with a special shader.
Hi @treivize, thanks for your help. It works. I didn't study in sufficient detail the assets that i generated. Thank you very much again.
Hi everyone, I tried to implement a simple state machine, using "UOP1.StateMachine". State1( var++ ) ---TransitionA( var>10 )---> State2( var--...