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Hey! So, I've used that repo some years ago, and yes it only did show on play mode. It was a standard issue, but not an issue per se. I'm looking...
Hi folks! Just wanted to tell you that @Ninlilizi 's version for SEGI works on 2018.4 and I just launched a game that fully uses it. It's Legally...
This would be awesome! Please do it!!
Well it was more about scene settings than scripting. Basically my project was ok with 2018.1, upgraded to 2018.3 and started getting HLSL merge...
I got some issues on setting up, but after a little messing with settings and scripts, yes it works! Also confirmed working on PC builds!
Hey thank you for the answer! Hope everything gets better, life can be a little Katamari sometimes... I wish I could program shaders to help you,...
Hey @Ninlilizi any news on the development? I wanted to know if this is still gonna happen, I want to publish my game but would love some extra...
Hey folks, still struggling with that volumetric light problem, but I got a new one: trying to build, IL2CPP doesn't work but with Mono goes...
Yes, it only changes the noise resolution on volumetrics. I tried every single checkmark on HDRP settings, on volume, on post processing, tried...
Hi guys! Trying HDRP for the first time on a prototype. Having some trouble with volumetric lights. As you can see on the screenshot, on editor...
I'm using some Platform Volume + Override Theme Volume, and some exclusion areas around. If your room is not procedural, you can just model it,...
Hey @Ninlilizi ! Cheers from Rio! And a big, fat thank you for all the effort on building this asset! I'm having a little trouble on a big...
Just to clarify, I have some smaller levels with 12/15 Num Cells that build perfectly, but when I raise this number - on 1.7 was 22/23 Num Cells -...
Hi @AliAkbar ! I've upgraded my game to the version you sent inbox, and getting some errors with the Volume Spawn Example Listener. I just...
Hey Ali! Is there a way to combine meshes by room limits? Would improve my occlusion culling solution so much... And this feature you mention,...
Hey @playemgames ! Thanks for the code, but I don't understand where to find this "toon orthographic outline shader" you talk about in the end. Is...
Hey guys I've downloaded the NVIDIA VRWorks package from the asset store, with hopes to boost my Vive game. Followed the steps from the Doc and...
Hey folks! Just managed to resolve my issue. The point is: when follow is used, I can't add the "self" transform to it. Explaining: I had my vcam...
Just downloaded, and TAA is butter sweet again! Thanks!
Sure, I'll do it asap